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RX CLINIC 

Rx Clinic it's a medical app that helps patients to connect with their PCP fast and easy

MY ROLE

UX/UI Designer

FINAL PROTOTYPE

TOOLS

Figma, Axure

DURATION

6 months

PROJECT SCOPE

This is a medical app created to help a large number of patients to connect with their PCP, track their medication and keep organized their health information.

THE PROCESS

In order to utilize a solution-based approach to my problem, I applied the Design Thinking methodology.

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MAKE OF THE TEAM

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KEY GOAL

Interviews

Competitive analysis

(secondary research)

User persona

Travel journey map

Empathy map

User flow

Mid fidelity

Design system

High fidelity

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Feedback

EMPHASIZE

RESEARCH

Developing and hosting any medical app or websites requires to know laws and regulations, so I started my research by reading the legal requirements for Healthcare websites/ apps, as HIPPA’S Standards and HHS requirements.

INTERVIEWS

For a better understanding of the problem, user needs and pain points, I defined two categories of personas: young adult (21 - 33) and adult (34 - 55), and then I conducted 10 interviews.

Insights from interviews

- people need an easy way to communicate with the PCP

- sometimes people forget to take their daily medication

- people would like to have access to lab results or other tests right away

- it will be helpful for them to have all the health records well organized and to have access anytime

DEFINE

PROBLEM STATEMENT

Difficulty of users to get in touch with their PCP right away.

This stage involves synthesizing all the information gathered during the emphasize stage and create the personas, travel journey map and empathy map.

USER PERSONAS

Based on the interviews, I created two user personas that represents the groups of target users I will be designing for.

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I used a specific scenario for each persona, to understand how the users might feel while using this app.


TRAVEL JOURNEY MAP


EMPATHY MAP

 

I created empathy map to gain a deeper understanding of my users behaviors, attitude and needs.

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SECONDARY RESEARCH

COMPETITIVE ANALYSIS

The goal of my analysis was to identify the direct and indirect competitors, reviewing the products they offer by paying attention to the visual design, layout, user flow and features.

IDEATE

USER FLOW

The user flow helped me to determine the layout and the content of the app.

PROTOTYPE

MID FIDELITY WIREFRAMES

Some of the wireframes I created.

DESIGN SYSTEM


HIGH FIDELITY MOCKUPS
 

TEST

FEEDBACK

Before starting prototyping, I tested my app with few potential users to get their feedback.

Issue:

Users got a little bit confused because of the two similar screens

Improvement:

Keep just one screen with the complete menu and reorganize the menu according to users preferences

1. Screen with the

most used features

2. Screen with complete menu

Appointments, medication and messages on the first line

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THESE ARE SOME OF THE FEATURES THAT SOLVE USER'S NEEDS

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Schedule an appointment in person or online (with Televisit option)

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Set up reminder for pills

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Sent messages to PCP

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All health information in one place

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Can add other family member on the same account

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KEY LEARNINGS

- I’ve learned that the choice of colors, typography, impacts the experience of the users. I

- it was a challenge to create a design for all categories of patients, to conduct the user research and prepare the whole flow, in order to create a complete prototype-friendly app with smooth and clear usability for users. 

- it was a challenge to find people available for in person interview so the majority of interviews I conducted on zoom 

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SEE PROTOTYPE

See live prototype above, or go to

LESSONS LEARNED

Like what you see?

Let's chat.

© 2021 by Luminita Cimpean

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